Hi there, welcome to my website. No matter how randomly you found yourself here, please take a gander at the projects I've accomplished. If you have any comments or requests, please e-mail me: darkcecil13 at yahoo dot com

Quick Links:

    My Blog, Learn German Through Music (Please check it out!!): http://learngermanthroughmusic.blogspot.com/

    My German-English translations: http://tomm.thasauce.net/trans/

    Me @ OverClocked ReMix: http://www.ocremix.org/remixer/darkcecil13/

    My Dad's book Building Materials (published 2007): http://www.amazon.com/Building-Materials-J-B-Slacek/dp/1424142881/sr=8-1/qid=1170485013/ref=pd_bbs_sr_1/103-6185411-7801414?ie=UTF8&s=books

    Me on IRC: irc.slacknet.org, #aurous

Enjoy your stay,

    M. Tom Mruzik [last updated 5/10/07]

Programming
Projects
Lang. & Libraries Project Began Last Update Dev. Stage Description
Top-down Racing Game C++/Allegro 3/x/07 3/12/07 Final A simple, fun 2D top-down racing game with 7 tracks and 4 different cars. Instructions on creating your own tracks are in the readme, as are the controls.
Graphical Intelligent Entity Simulation (GIES) C++/Allegro 2/14/07 3/02/07 Final Simulates intelligent entities. Each entity has its own unique behavior and personality.

Source included. Check giescfg.cfg to modify the resolution and depth if desired (default 1024x768 32bit). You can also disable clearing of the screen for some interesting artwork.

IRC Scorched Earth mIRC Scripting 2/01/07 2/27/07 Final IRC-based Scorched Earth. Screenshot.
Anti-Aliasing App C++/Allegro 10/26/06 12/04/2006 Final Fun visualization application with a ton of different features. Takes full advantage of your processor (may be useful for benchmarking).

Peruse the readme for a full list of commands. Source included.

Super Dungeon 2 C++/Allegro Early 06 11/11/2006 Beta Sequel to my original IRC-based MMORPG Super Dungeon. Plan on actually finishing this, unlike my graphically-focused FF4-Type RPG.

Short list of what is completed:
Focus on game balance!
ASCII graphical world map
8 unique player classes
4 player party
5 basic stats (Strength, Vitality, Wisdom, Courage, Agility)
Active Time Battle (based on courage values of players/enemies)
Active Time Battle circular display (shows relative positions of turns in real time)
Leveling up system (gain HP/MP/stat points/[skill points-soon])
6 functional equipment slots on each player.
Easy to add new, unique equipment.
Easy to add new enemies.
Poison status ailment (more later)
Basic magic engine almost done!
Adjustable resolution/full screen/windowed modes
Running/Defense battle options fully implemented. Running works 100% of the time currently, but all party members lose 50 energy [energy gain is based on courage. Energy CAN go negative. 100 energy = YOUR TURN. Defending nets a 10% increase in HP based on MaxHP and puts you at 25 energy.

SNES-Styled RPG C++/Allegro Mid 05 11/06/2006 Beta SNES-styled RPG. No longer in development due to the project goal being out of reach given my resources. If I had a dedicated artist, I would surely resume development.

Classic SNES-Style World Map (with mountains, forests, and FLOWING WATER!)
Active Time Battle system
4-player party
5 very balanced player stats (Strength, Defense, Speed, Vitality, Magic)
Magic (currently four spells)
Enemies (currently 8, a breeze to add more)
Custom enemy groups
Cool character customization on level up
Equipment
Save/Load Features

Upcoming soon [ie. never]:
The first town (somewhat done, actually)
Magic upgrades
More spell effect animations
All types of equipment

RPG.exe Screenshots:
World Map near a Town
Caves and mountains
Getting attacked by a wolf pack
Healing spell animation
Too bad you're dead, Zombo!
Mmm... Which stats to upgrade?
Getting PWNED by a Quill Rat
Sexy equipment screen
Main menu screen
 

Bob's Adventure C++/Allegro Mid 05 Mid 05 Final Extremely simple, fun little action role playing game.
Rock Dodge C++/Allegro 01/xx/04 01/09/04 Final Extremely addicting little game I wrote in C++ using the Allegro game library. Try to beat my high score of 710.
Super Dungeon mIRC Scripting Early 02 04/02/2006 Final IRC-based turn-based RPG I wrote 90% of in Spring of 2002. Features over 25 hours of single player gameplay, a dueling ground for battles between human players, graphical ASCII world-map, class system, magic upgrades, dungeons/caves, 100s of items, 100s of monsters.

Visit #aurous (my channel) at irc.slacknet.org if you wish to play. Go to the mIRC Website to download software to connect to IRC.

Potion Wars mIRC Scripting Summer 2001 12/xx/2006 Final The only way to have any idea what this game is about is to actually play it. Highly popular IRC-based strategy/RPG game.

Old Games I've Written In C++

Gradius X - You like Gradius? You know you do. This is the beginning of a Gradius-like game I started back in late Winter. I just decided to upload it here. - 6/2/04
Got Bored - Check this out! I got bored! It'd be cool to set this as a screen saver. - 1/9/04
Lame Battle Engine - My first real console app. - 12/27/03

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